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The seas are now infested with enemy battleships, cruisers, submarines and aircraft carriers, making it extremely impractical to establish long-distance trade routes that can replace the problematic trade routes.The replacement of old trade routes is not guaranteed as new trade routes have to yield more trade points in order to replace old trade routes.I know that I can try to find better trade routes in hopes of replacing the problematic trade routes, but. I can comfortably survive without those problematic trade routes, but I've determined that the enemy cannot survive without them.īut how can I cancel trade routes that go to enemy cities? The following table describes each terrain type, giving for each the number of points of Food, Production, and Trade that a city may obtain from the square if. Now I want to place a trade embargo on that player, and cancel the trade routes to that player's cities because the trade routes are helping the enemy reach technology and financial goals (both of which I find unacceptable). However, the deteriorating political situation has forced both of us to cancel the treaty and declare war on each other. If the map is very big, it may take too long for the AI to declare war for this to matter.I had established several trade routes with another player when both of us agreed to a peace treaty. Civilization VI All Games Community in: Disambiguation pages, Overview pages, Advances English Trade Edit 0 of 5 minutes, 14 secondsVolume 0 05:11 Wikipedia has a page called: Trade Trade is a fairly early technology in the Civilization games. This is quite risky and can backfire: if you don't manage to exceed its production you may find yourself losing by one turn.īut, because the AI thinks it's ahead of you, it won't confer upon you any diplomatic penalties related to the space race victory condition. The second way you can exploit things (at least for a while, until you launch ahead of the AI) is to stay one turn behind it in the building of the space-ship, then increase your production greatly for the final few turns to jump ahead of the AI.
#FREECIV TRADE PLUS#
Typically just defending your lands until the spaceship arrives is a far cheaper option in nearly any game, as you would need to send 200 gold plus 2,000 gold per city you own worth of stuff in a trade deal with the AI in question for it to like you completely again. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age.
#FREECIV TRADE FREE#
Exactly how much stuff you would need to give away to do this depends on game settings, AI opinions about the value of things, and so on. FreeCiv is a Free and Open Source empire-building strategy game inspired by the history of human civilization.

So the only way to stop the AI player from warring is to, within the turns it takes for the space ship to arrive, send it enough bribes and other signs of goodwill to completely flip over its attitude again to be able to peace out of the war it will start. The AI will also set its secret love variable (see my answer to your previous question: Does Freeciv AI attitude worsen if I clean up pollution and nuclear fallout on their land?) to the minimum possible. (Iff the AI is themselves ahead in the space-race compared to you, it will not care about your spaceship: it will instead attempt to launch and win first.)
#FREECIV TRADE CODE#
This code will always execute while the AI is not the spacerace leader itself. War_countdown(ait, pplayer, aplayer, 4 + map_size_checked(), Check the file /ai/default/daidiplomacy.c, lines 1558 thru 1594, the code block containing: if (aplayer->spaceship.state = SSHIP_LAUNCHEDĭIPLO_LOG(ait, LOG_DIPL, pplayer, aplayer, "plans war due to spaceship") The AI is explicitly coded to cancel all alliances and shared vision pacts, start hating you, and go to war when a spaceship is launched. If the AI cannot manage to do so and you launch before the AI anyway, it will realize that the only way it can stop your victory is by taking you out before the spaceship arrives and will go to war in a few turns time (5 or more depending on map size). The AI correctly evaluates such a position as bad, and will attempt to make you stop buliding your spaceship using diplomacy at first. It realizes you are winning and will try to gang up on the leader to prevent this from happening and prolong the game. Only pre-game-defined team members, not all allies are granted a victory when a spaceship arrives at Alpha Centauri. Allied victory is not allowed in the space race
